106 Ferguson Building
Communication education, online/hybrid learning, cultural studies, digital cultures, digital inclusion, qualitative methods, digital ethnography.
Damasceno, C. S. (2018). New pathways: affective labor and distributed expertise in peer-supported Learning Circles, Communication Education, 67:3, 330-347, DOI: 10.1080/03634523.2018.1467026
de Souza e Silva, A.; Duarte, F.; Damasceno, C. S. (2017). Creative appropriations in hybrid spaces: Mobile interfaces in art and games in Brazil. International Journal of Communication, 11, 24. Retrieved from http://ijoc.org/index.php/ijoc/article/view/6141
Dourish, P. & Damasceno, C. S. (2016). Ubiquitous computing. In de Souza e Silva, A. (Ed.), Debates on mobile communication. New York, NY: Routledge.
Damasceno, C. S. (2013). Paying attention to the chocolate-covered broccoli: How video games can change the way you understand teaching, learning, and knowledge. In 21st Century Collective (Ed.), Field notes for 21stcentury literacies: A guide to new theories, methods, and practices for open peer teaching and learning (pp. 93–114). Mountain View, CA: Creative Commons.